RoCitizens Wiki
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Retired Content
This article is about game content or features that no longer exist in-game.

Mood was a game feature in RoCitizens. It gave player characters needs which could be satisfied by interacting with the world.

About

Click on the "Mood" button to show your panel of 6 moods: hunger, comfort, hygiene, energy, fun, and social. Keep the bars green to keep your RoCitizen happy and healthy.

Your mood bars will slowly decrease over time. You can increase them by doing specific mood-restoring actions. Restore hunger by eating, comfort by sitting, hygiene by washing/bathing, energy by sleeping, and fun by watching TV. Remember, just click to interact with an object.

In RoCitizens, there are moodlets that decrease during gameplay and can be increased by player action. It is important to keep these moodlets green so that you can earn a better job score once your shift is over, thus making it easier to earn promotions and money.

Moods

Hunger

The hunger bar represents how hungry your RoCitizen is. You can keep it full by eating food from restaurants or refrigerators. If the bar gets empty, your RoCitizen will begin starving, and be extremely unhappy.

Comfort

The comfort bar represents how comfortable your RoCitizen is. You can keep it full by sitting or lying down on chairs, couches, and beds. If the bar gets empty, your RoCitizen will become very uncomfortable, and be unhappy.

Hygiene

The hygiene bar represents how clean your RoCitizen is. You can keep it full by showering, bathing, or swimming. If the bar gets empty, your RoCitizen will become very dirty, and be unhappy.

Energy

The energy bar represents how rested your RoCitizen is. You can keep it full by sleeping. If the bar gets empty, your RoCitizen will become very tired, and be unhappy.

Fun

The fun bar represents how satisfied your RoCitizen is. You can keep it full by watching TV, eating chocolate which can be bought for 12$, and watch movies. If the bar gets empty, your RoCitizen will become very bored, and be unhappy.

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